
Introduction
Digital information has become a fundamental commodity of our time: it is of interest in almost all manifestations of human life and brings a radical modification of processes of production, experience and culture. We are increasingly dependent upon multimedia technologies, and modern society is now in a period in which types and modes of sensorial perceptions are being modified. Such a process of hybridization determines new dynamics of knowledge, in which thought processes are caused by integration of stimulus received from the natural perception system with information originating from artificial devices, revealing phenomena which was previously invisible, if not even unimaginable: the mix of telematic networks, data flows, stimulation models characterise a new dimension of reality. In the most innovative institutions of the information society, the various fields of cultural production, performing arts, design and the exhibition industry, there is a growing demand for professionals who can interpret these changes.
With the launch of the Master in Digital Environment Design, a new space has been opened for research and experimentation that can adequately represent the content and dynamics of this new context.
Educational philosophy
The aim of Master is to develop both technical and critical skills, and to train new professional figures, able to create environments that integrate the digital scenarios of the information society in new representations of space, characterised by the dynamics of pervasiveness and interaction. Through the integration of theoretical and critical studies, research and experimentation, the program defines a new educational approach with a methodology that is based on the interdisciplinary sharing of general topics through the structure of different artistic and technological languages, in order to arrive to the elaboration a final project that includes the complexity related to the professional environment.
During the program the student experiments with representation models of digital environments to study about one of the most significant aesthetic dimensions of recent years: interaction. The creative process is focused on using digital techniques as such as 3D modelling and animation, interface design, database management for the design of complex digital environments: from technological exhibitions and contemporary theatre, to virtual museums, but also communication architectures, delocalized and with a high level of space-time plasticity, in order to face the problem of representing information processes, fluxes and networks, and the resulting structural changes involving our contemporary society.
Summary
Fields of specialization: hypermode design and scenography, multimedia production, virtual architecture.
Professional profiles: digital theatre designer, designer of museum and exhibition digital environments.
Director: Paolo Atzori.
Language: Italian.
Title: academic master.
Credits: 60 CFA.
Duration: one year, from January to December.
Yearly schedule: intensive - 600 hours of class and 800 including individual studies, group studies, internship.
Internship or company project: the internship can be undertaken in an external institution or within NABA, in a development laboratory supported by a partner company.
Evaluation: in addition to the individual evaluation at the end of each course module, there will be a final exam open to public, foreseeing the presentation of the portfolio including the projects carried out during the course.
Download the brochure (.pdf file)
